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CdBS_KQSrc0_4.readme
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1998-02-07
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319 lines
Short: In progress version of a Beast-like game
Author: CdBS Software
Uploader: morb@nef.surle.net (Antoine Chavasse)
Version: 0.4 (04.01.98)
Type: dev/src
Requires: AGA, OS3.0+
Replaces: dev/src/CdBS_KQSrc*
Kaliosis Quantrum pre pre (pre) beta release 0.4
1. BLABLA
We, at CdBS Software, decided to spread all of our projects,
including sources, as is. They are entirely WYW-Ware (Whatever You
Want-Ware). So you can use them in any way, including helping us to
complete them. But we would like to be informed of everything you
could possibly do using some part(s) or the whole of these sources.
This archive contains the whole current version of Kaliosis
Quantrum. We will update it as often as possible. Please e-mail
your bugs reports, ideas, etc. at morb@nef.surle.net or
toxn@toxiczone.surle.net.
Kaliosis Quantrum doesn't intend to simply copy Shadow of the
Beast, neither is it a fourth episod of it. The story takes place
in the universe of Living Star, created by Sylve, not described
here. We intend to prove with this game that we can push the Miga
beyond its limits whithout the use of a revolutionnary 3D engine
based on the latest c2ps found on aminet. (If you want to do that,
please go and check our c2p used in WCPatch, which can be found in
game/patch).
2. NEW THIS RELEASE (0.4)
o Implementation of the object oriented handling routines
o Partial rewrite of the gui system to use the new OO implementation
o Added knobs to balance objects in groups
o Many more information in the README
This is preliminary work needed to implement the RPL programming
language that will be used to program the monsters, puzzles etc.
3. PLANS
Here are some features we think to implement for the developpement
tool and the COUIN engine :
o Precompiled RPL programming language with complete OO support
o Integrated editor
o RPL shell (much like HP48 calculators environement)
o The ability to use assembly written object classes as well as RPL
classes transparently
o The ability to program and customize the developpement tools with
the RPL
4. WHEN IT WILL BE COMPLETE, IT WILL BE NICE
What Kaliosis Quantrum will feature when completed :
o 3 overlapping layers of parallax scrolling (which are already
here)
o Texture mapped floor
o Many colors on screen (I'll count them one day)
o Nice anims between the various planets
o Three different heros with different features and start locations
o Various characters to meet and talk with
o Various puzzles to solve
o A complex scenario involving reflection as well as action
o Etc.
5. ON OUR AMIGAS, IT WORKS
Currently, we tested it on :
o A1200/Mongoose 030/50 16 meg fast ram (MORB's one)
o A1200 4 meg fast ram (Tox'N's one)
o A1200/Appollo 060/50 32 meg fast ram (Sylve's one)
o A1200/Blizzard 040erc/40 16 meg fast ram (Troll's one)
o A4000/Cyberstorm PPC604e 060/50 64 meg fast ram PicassoIV many
other things I don't remember many screens plugged on it and a
grunty FlyX not far from it (The one at JANAL)
6. WHO DIDN'T WHAT
Project manager : Toxico Nimbus
Scenario & Design : Sylve & Tox'N
Graphics : Sylve
COUIN engine Code & Design : MORB
Additionnal code (ground mapper precalculation) : Troll
Scenaric Code & Map Design : Tox'N
For the greetings, please check the About requester in
KaliosisQuantrum...
7. THREE PLUS THREE PLUS ONE
8. NO TOPIC
9. AN EMPTY NOTHING
10. AS FOR 7, BUT PLUS 3
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
2989 969 67.5% 01-Jan-98 18:08:30 +AutoCrop.s
826 423 48.7% 01-Jan-98 18:08:48 +BSS.s
4358 1229 71.7% 01-Jan-98 18:08:56 +ChipDats.s
713 310 56.5% 01-Jan-98 18:09:04 +CopIns.i
1430 630 55.9% 01-Jan-98 18:09:12 +Copper.i
5303 1403 73.5% 01-Jan-98 18:09:20 +Copper.s
2504 865 65.4% 26-Nov-97 21:27:44 +COUIN.descr
1233 782 36.5% 04-Jan-98 17:32:42 +COUIN.descr.info
1424 958 32.7% 04-Jan-98 17:32:42 +DataDescr.i.info
84 28 66.6% 26-Dec-97 13:41:52 +MonAm.prefs
1424 960 32.5% 04-Jan-98 17:32:42 +OO.i.info
1537 1006 34.5% 04-Jan-98 17:36:44 +OO.s.info
27 27 0.0% 04-Jan-98 17:26:54 +BumpGlobalRev
298 219 26.5% 01-Jan-98 18:09:34 +DataDescr.i
10846 2064 80.9% 04-Jan-98 16:18:08 +Gui.i
126510 21044 83.3% 04-Jan-98 16:17:24 +Gui.s
393 249 36.6% 01-Jan-98 18:09:46 +GuiSupport.i
10470 2447 76.6% 01-Jan-98 18:09:52 +GuiSupport.s
6974 1403 79.8% 01-Jan-98 18:10:08 +Init.s
9268 2342 74.7% 01-Jan-98 18:10:22 +Main.s
9046 2130 76.4% 03-Jan-98 18:36:08 +OO.i
2584 1216 52.9% 04-Jan-98 17:28:50 +README_Too
4556 866 80.9% 01-Jan-98 18:11:08 +Ripolin.s
15594 4701 69.8% 04-Jan-98 17:26:30 +Test.s
1881 714 62.0% 04-Jan-98 17:42:56 +Couin.s
204 118 42.1% 04-Jan-98 17:33:18 +KaliosisQuantrum_rev.h
246 131 46.7% 04-Jan-98 17:33:18 +KaliosisQuantrum_rev.i
7762 1970 74.6% 04-Jan-98 17:37:26 +OO.s
5830 1673 71.3% 01-Nov-97 23:57:20 +AutoCrop.s
1907 836 56.1% 01-Nov-97 23:57:20 +BSS.s
9365 2416 74.2% 01-Nov-97 23:57:20 +ChipDats.s
1217 565 53.5% 01-Nov-97 23:57:20 +CopIns.i
1992 888 55.4% 01-Nov-97 23:57:20 +Copper.i
518 277 46.5% 04-Jan-98 17:39:46 +RCS_config
54 54 0.0% 04-Jan-98 17:40:02 +RCS_root
8536 2062 75.8% 01-Nov-97 23:57:20 +Copper.s
377 280 25.7% 01-Nov-97 23:57:20 +GuiSupport.i
2508 888 64.5% 01-Nov-97 23:57:20 +Iconify.s
21640 5150 76.2% 01-Nov-97 23:57:20 +Main.s
3632 1248 65.6% 01-Nov-97 23:57:20 +MapEditor.s
9718 2974 69.3% 01-Nov-97 23:57:20 +Playfield.i
57507 11059 80.7% 01-Nov-97 23:57:20 +Playfield.s
396 290 26.7% 01-Nov-97 23:57:20 +Rasters.s
2308 789 65.8% 01-Nov-97 23:57:20 +ScreenSwitch.s
1843 788 57.2% 01-Nov-97 23:57:20 +Scrolls.s
3830 1072 72.0% 01-Nov-97 23:57:20 +Support.i
8590 2369 72.4% 04-Jan-98 17:42:56 +Couin.s
408 293 28.1% 09-Nov-97 00:52:22 +DataDescr.i
15630 3616 76.8% 04-Jan-98 16:18:08 +Gui.i
251782 46817 81.4% 04-Jan-98 16:17:24 +Gui.s
16899 3631 78.5% 05-Nov-97 20:54:16 +GuiSupport.s
19104 3506 81.6% 14-Dec-97 20:59:42 +Init.s
12511 3181 74.5% 03-Jan-98 18:36:08 +OO.i
12216 3360 72.4% 04-Jan-98 17:37:26 +OO.s
7335 1378 81.2% 06-Nov-97 22:07:32 +Ripolin.s
30417 6796 77.6% 01-Nov-97 23:57:20 +Support.s
3796 999 73.6% 01-Nov-97 23:57:20 +AutoCrop.s
820 392 52.1% 01-Nov-97 23:57:22 +BSS.s
5557 1240 77.6% 01-Nov-97 23:57:22 +ChipDats.s
659 270 59.0% 01-Nov-97 23:57:22 +CopIns.i
1376 595 56.7% 01-Nov-97 23:57:22 +Copper.i
6866 1442 78.9% 01-Nov-97 23:57:22 +Copper.s
200 157 21.5% 01-Nov-97 23:57:22 +GuiSupport.i
2132 676 68.2% 01-Nov-97 23:57:22 +Iconify.s
11746 2382 79.7% 01-Nov-97 23:57:22 +Main.s
3190 984 69.1% 01-Nov-97 23:57:22 +MapEditor.s
6983 2061 70.4% 01-Nov-97 23:57:22 +Playfield.i
224 169 24.5% 09-Nov-97 00:52:12 +DataDescr.i
13167 2515 80.8% 05-Nov-97 20:54:12 +GuiSupport.s
36731 5626 84.6% 01-Nov-97 23:57:22 +Playfield.s
189 147 22.2% 01-Nov-97 23:57:22 +Rasters.s
5965 892 85.0% 06-Nov-97 22:07:28 +Ripolin.s
1944 597 69.2% 01-Nov-97 23:57:22 +ScreenSwitch.s
1494 590 60.5% 01-Nov-97 23:57:22 +Scrolls.s
1336 392 70.6% 01-Nov-97 23:57:22 +Support.i
15126 2727 81.9% 01-Nov-97 23:57:22 +Support.s